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NJ5 said:
WereKitten said:

BTW

Look at that factor5 graph again. The explosive curve depicted is project staff, not costs. The costs are reported as labels under each data point. And sure, they increased alot, but in a much less explosive manner than that curve suggests.

For example the last bar is about double than the "Lair" one (+100%), but the costs are only about +33% more. And I think that a game published today can certainly collect revenue for more than a 33% differential with respect to 2007 (Lair time frame).

Costs still increase very fast though. More than doubling in each generation according to the graph (which I hardly believe revenue does). And this is of course supported by the all red ink we're seeing today among publishers.

I'm writing a front page article with a comparison of financial results between the last generation and this one for several publishers. I'm still collecting data but I suspect the conclusions will heavily support what I'm saying now. Here is the data for EA:

http://www.vgchartz.com/forum/thread.php?id=63120

 

You do realize that EA put close to 400 million dollars into R&D in 2008 don't you?  Which is going to pay off for them years down the road.