Phalanx said:
Unreal Tournament says hello.
Besides, I don't really want to walk around a mission and say: "Hey look, a grey rock. Look, another grey rock. Where's that grey hallway I was just in?". That's not good art direction. But I'm an artist, so perhaps that means more to me than others. |
hrmmm, The main character is invading a land where there are heavy clouds that blot out the sun because the enemies have weather control devices..... and you want more colorful rocks and hallways?? unless the helghast are making rainbows with those weather devices that they use, i really don't see why people are upset with the color of grey. Isn't that what heavy shadows do to objects??? I know it's your opinion, but i don't know what you are gripping about... especially if your basing the entire art direction of a game offa one pre-alpha demo where the usage of dark and shady colors are SUPPOSED to be there.