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You could have said the same thing about the Wii-mote.

They're taking the approach that hardware is a software enabler, not the other way around. It's the right approach, I'd be glad of it except that they may be so ambitious that the console ends up too expensive...

A versatile controller with the console means that it's much more likely to get software support (as third parties can feel comfortable with the market penetration of the controller).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.