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in reference to that graph,

I thought that by this generation there'd of been a program for voice recognition software, that would, say, for example:
in old wrestling games(say WWF Attitude) if you want the announcers to say your  created wrestler's name during a match you'd pick from a pre-selected list of popular names, but with the new software everyword would be pre-programed into the console with smart technology picking up on the pitch and tone programmed into the game.  I saw in  an episode of Law and Order, if I remeber correctly, there's a device that upon hearing someone's voice can capture the tone and go on to let the another person say other things through the device with, what would essentially be, that persons voice (I could've been thinking back in my mind to a wrestling game I was crafting when I was 14 with a smart voice recogition system like that.)

 

My point is:

Developers, when making games, should focus a lot of time on making new tools and engines, in addition to the games they're working on, so that they, and the development community can be more well off in future projects.