NJ5 said:
There are specific quotes from developers highlighting the difference in costs of making HD graphics, including Polyphony Digital's comparison of how many days/months an artist takes to make a car in GT5 as compared to the previous GT games. Graphics is certainly the biggest factor here.
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That kind of thing is simply a case of using a level of HD graphics that does not fit. That is a horribly inefficient method for converting a car into a HD 3D model (there shouldn't even BE artists who work on making a car in GT5). I'm not saying studios shouldn't re think how and where they alocate funds to what parts of the project, but you CAN most definitely create a complex HD game without those horridly high costs.












