NJ5 said:
But other of Valve's games like Portal and TF2 don't rely much on graphics. Half-Life is a huge franchise, and of course it's no problem to invest a lot of money on the huge franchises which will generate loads of revenue anyhow. There are only a handful of such franchises though.
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Both Portal and TF2 just rely on the HL2 engine. (Which was very very impressive when it came out). It's such an impressive engine that years later they can still make games thats graphics are still good looking. TF2 has different art direction but the graphics are impressive in the game. Portal is essentially just HL2 reskinned in some way, but I don't consider Portal a full game really though. Counter-Strike has excellent graphics are far as I'm concerned. (While not Crysis esque they are quality).
Regardless, The industry needs to change it's production model. (I'm sure they will). Older methods aren't going to work as well as they have. You mentioned artwork being a high cost of development. I agree artwork is an area of high cost but it's not the only area. Look at how much money these developers are spending on R&D, it's astonishing. These types of costs and investments will certainly decrease as time goes on. Also things like Motion Capture technology are an expensive cost that will certainly continue to spiral downward as time goes on. One other factor is tons of game engines have been crafted from the ground up causing games to be that much more expensive. I believe this generation will last quite awhile because of this and developers who perfect their HD game making will be all the richer when it's all said and done.
The market is there with record revenues, all that needs done is reduction of costs.







