| Rpruett said: This is definitely because of the high cost of HD development. A cost which as time presses onward will continue to decrease. This is a transitionary period for video games. The upgrade to HD is not cheap but given some time it will definitely get cheaper. For companies that cannot produce quality HD games, they will either go out of business, get gobbled up by other larger developers who can sustain or will have to produce cheaper games. (PSN/XBL or Wii games potentially). Downloadable games will gain popularity. Games like Flower, Flow, Pixel Junk Monsters/Eden, Castle Crashers, Braid, etc. These games are cheap to create and easy to reclaim profit on.
This is how the market will grow. More casual games / downloadable games / additional content which will sustain the HD development of larger games. Until HD costs drop (And they will).
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I've heard this theory a few times, but I've never seen any evidence that it's actually true. Several developers have blamed artistic costs of making HD graphical assets as the reason for high HD-development costs. How is that going to change with time?
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