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NanakiXI said:
Isn't this how the industry has always been. The "hardcore" games as they call it have always been hit or miss. Why should this generation be any different.

Game Studio A makes game A and sells 3 million copies. Game Studio A sees the success of game A and then makes game B that cost 2-3 times more and struggles to sell even 1/3 of game A. Game Studio A makes a few decent games (game C, D, E, F) that makes slight profit. Game studio A then grows some balls and makes game G which has the same result as game B. Game Studio falls in Epic debt and makes game H but is too late to be saved even with great sales. Game Studio B then laughs at Midway... I mean Game Studio A.

It is the way of the world. Even video games are not impervious to failing.

The problem is with dev budgetsbeing so high.  The risk to reward ratio is all f'd up.

Games cost twice as much if not more then last generation to make... but only bring in an extra 20% and even all that prolly doesn't go to them.