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I'm not assuming a 100% attach rate: I'm defining the "nintendo core gamers" on Wii as those who bought Z:TP on Wii or GC :) But seriously, how many Nintendo diehard fans you know that did not buy Zelda nor SMG? Because both point to a core audience of 5-8M people.
I think my artificial definition and any empirical one will overlap for like 90% And as such the numbers that come out don't change much, nor does the conclusion that there is a very scarce penetration of "core" games in the widened audience. Please point me to the logical step that you think is blatantly wrong.

Aside from Zelda, as I said probably only Mario Kart transcended the divide. It's a pick up and play game as you said. SMG and SSBB probably are not accessible enough.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman