By using this site, you agree to our Privacy Policy and our Terms of Use. Close

^SMG, Zelda, SSBB are important, but for the other Wii audience. The audience of the core gamers: those are the games I play on my Wii. But who considers the Wii a Wiifit appliance and has 4 games doesn't own Zelda for sure.

Actually look at those sales numbers: I think we could almost _define_ the core Nintendo gamers component out of the whole of Wii owners as those who bought Zelda:TP.

That means there are a little more than 5M of them (sum them to the GC Z:TP sales and you basically got the Z:OOT sales, meaning that the inner core of Nintendo gaming hasn't expanded significantly since the N64 times). They actually will be a bit more because some core gamers might have bought Z:TP for the GC at the time, then upgraded to a Wii later, so they are between 5 and 8 million.

A little more numerous are the sales of SSBB and SMG, about 8M each. Assuming that most Nintendo core gamers also buy SMG and SSBB, we have less than 3M of each of those games were bought by the remaining 43-40M Wii owners, ie at best 1 every 12 of them, but more probably around 1.5M/41.5M or about 1 every 29.
As you can see they are bought by the widened audience (it's games with Mario in them that everybody says are great, after all!), but in a _very_ minor fashion.

I stick to my point that what they own in an overwhelming majority, are those games I mentioned in my previous posts. Performing the same calculation on Mario Kart Wii for example says that even if all the core gamers bought one, the other 41.5M would still have bought around 8.5M copies, or 1 in 5... a very good attach ratio.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman