What you said was this: "You don't need major software support. You need a simple sport game and a simple racing game and a party/minigames title, in bundles. And lots of marketing."
That's your analysis, and it's highly superficial. The truth is there's a lot more to it than that, nobody will win over the new generation thinking like that.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







