| Words Of Wisdom said: It's not my fault you can't figure out how to avoid a simple fair->dsmash after an entire match of practice.
Brawl is slower the time from start to KO is far far longer than Melee. These "improvements" drastically reduce that time by creating more stringables. I don't really like that. |
I see. It's just not your style, I'm okay with that. Just don't say it's a sad project, and I won't say Brawl is "that" bad! Fair enough? ^^
About Melee 2.0, you did say that "problems" from Melee are now, somewhat, coming back in Brawl+. I thought that was a clear indication that you didn't read all the OP or something because the thing is, not all of them are back. Wavedashing is not coming back. I believe this was the only big "problem" in Melee, and still, it was not that useful if you want my opinion. L-cancelling, though, like a bunch of people here already said, was already a technique used since the N64 version (it was called Z-Cancel at the time). I believe they even explained how to do it in the instruction booklet! If not, I remember reading about it somewhere not on the Internet, so I don't think I found a cheat or anything if it was so easy to figure out! I mean, if the original developers who did the N64 version kept it when they did Melee, well, they probably had a reason to keep it. The programmers knew what they were doing when they put it in both games. With that said, I wonder if the guys at SmashBoards will think about putting crouch cancelling back. I mean, it was in the first SSB game as well.
Oh... and people are still trying to find ways to tell me I suck ass at Brawl. I love you guys too! :(
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...








