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radha said:

he says nintendo takes from them the same amount that sony and microsoft, but wii games are cheaper so lets says they keep US$20 per copy, by 100,000 thats 2,000,000, mad world is around 76k now so if the game had a cost of 2 million it will have to sell 100,000 to break even, but break even is not a success, is not something that will make you start throwing hardcore games into de wii and if mad world had a cost of 6,000,000 then it needs to sell 300k to break even.

 

I think the guy is exagerating, but he is not so far away from the truth, he is saying that if you make games like BABYZ, you will make a huge profit,  games like madworld will flop comerciallly.

 I assume you are tlaking about the guy who claimed Nintendo games sell for $40? Well I can tell you what you seem to have taken from it is wrong. Nintendo, Microsoft, and Sony al take different amounts out of retail games sold last I heard. Your MadWorld math is fairly accurate, but you seem to have completely missed the boat on its sales. It has a higher launch than CoD:W@W and that is a million seller. It has about the same opening as NMH and it went on to sell 400k. That would cover a dev cost of 8 million for break even using your numbers. Its just not that hard to make a lot of money back from a game that "only" sell a few hunfred thousand.



Starcraft 2 ID: Gnizmo 229