God.... A thread where almost half of the posts are written to provoke other people? I don't really feel like posting here.
The way I see it, a game is successful on an economical status.
LBP didn't sell as much as certain idiots on the Internet thought it would, but Sony still made a ton of money of it (even if you look very pessimistically at it, there's 30M for the 2M copies, and a few more million in the DLC, against the 6-8 mill development costs).
Madworld didn't sell as much as certain idiots thought it would (or pretended they did). Still, it has a low production cost, so chances are it will make its money back.
Do you really expect a 3rd party "hardcore" game with a development cost of 2 million or less to beat the major Nintendo games for most people?
Case is, the "hardcore" Wii games so far are pretty crap at hitting the correct market. I really doubt that the Wii somehow has tons of GTA and murder fans. If you're gonna score on Wii, I think you'll have to go more with the "joke fighter". Not Tekken (I'm just taking a fighter, I don't like them so Tekken might be a bad example), but Brawl.
On the other hand, there are some shooter fans on Wii, and making a low-cost production appealing to those might be a safer choice than attempting to do the same as Nintendo.
I think that's the Wii's problem. Nobody wants to challenge Nintendo.
Think of it as a list
1 = Completley mainstream
10 = As cult/hardcore as it gets.
Now, with its major games, Nintendo has essentially occupied 3-7 (or something like that).
Companies do not want to fight with Nintendo, so they choose to make games in either the 1-3 bracket or 7-10 bracket.
The vast majority of people are in the 3-7 bracket, but I guess companies might see challenging Nintendo as too much of a risk.
So overall, Nintendo is killing 3rd parties on Wii.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS







