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God.... A thread where almost half of the posts are written to provoke other people? I don't really feel like posting here.

 

The way I see it, a game is successful on an economical status.

 

LBP didn't sell as much as certain idiots on the Internet thought it would, but Sony still made a ton of money of it (even if you look very pessimistically at it, there's 30M for the 2M copies, and a few more million in the DLC, against the 6-8 mill development costs).

 

Madworld didn't sell as much as certain idiots thought it would (or pretended they did). Still, it has a low production cost, so chances are it will make its money back.

 

 

Do you really expect a 3rd party "hardcore" game with a development cost of 2 million or less to beat the major Nintendo games for most people?

 

Case is, the "hardcore" Wii games so far are pretty crap at hitting the correct market. I really doubt that the Wii somehow has tons of GTA and murder fans. If you're gonna score on Wii, I think you'll have to go more with the "joke fighter". Not Tekken (I'm just taking a fighter, I don't like them so Tekken might be a bad example), but Brawl.

 

On the other hand, there are some shooter fans on Wii, and making a low-cost production appealing to those might be a safer choice than attempting to do the same as Nintendo.

 

I think that's the Wii's problem. Nobody wants to challenge Nintendo.

 

Think of it as a list

1 = Completley mainstream

 

 

10 = As cult/hardcore as it gets.

 

 

Now, with its major games, Nintendo has essentially occupied 3-7 (or something like that).

 

Companies do not want to fight with Nintendo, so they choose to make games in either the 1-3 bracket or 7-10 bracket.

 

The vast majority of people are in the 3-7 bracket, but I guess companies might see challenging Nintendo as too much of a risk.

 

So overall, Nintendo is killing 3rd parties on Wii.

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS