You have to admit, though, that the recent sonic games (the last three consoles and 2 portables) have pulled Sonic out of a downward spiral... After SA1 (and some say even then, but that can be argued) the franchise went downhill. Eggman and Tails killed all speed in SA2. Then, Sonic Heroes came out. It was a little faster than SA2, but was foreign in gameplay and resembled the chaotix. Also, the "falling off" factor of dying was terrible... Then Shadow... Which, if you didn't go in expecting a sonic game, was pretty good (I liked it to an extent), but crushed one's expectations of a Sonic game. Then there was Sonic Riders... -_- nevermind... Then there was the broken $#!+bomb that was Sonic '06... then, soon after 2.5-D Sonic Rush came out, which showed hope and promise for the series, SATSR pulled the series out of a nosedive with its breakneck speeds, lack of fall-deaths, and RPG skill elements, and put itself past SA2, and (imo, possibly past SA1). Sonic Rush adventure continued the goods with SRA... Then, Unleashed came out, and lowered the high tide with the $#!++y Werehog levels, and then making the developers think that all future sonic games should have the same mind-numbing speed with little-to-no thought that unleashed daytime levels had (worse than AR was ever accused of)... Then SATBK came out and brought up the quality tide to about SATSR level, but the reviewers were stuck on Sonic Unleashed's near-pure daytime speed, and didn't get it...







