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http://www.gamasutra.com/php-bin/news_index.php?story=22866

Lots of interesting stuff in here. Everything except actual sales numbers. Here are some highlights:

 

Total development cost over two years - $96,000 

World of Goo revenue sources:

WiiWare - 55-60%

2DBoy.com - 25%

Steam - Unspecified, but growing in 2009 (12-18%?)

Retail - 2-3%

Sales on 2DBoy.com are 65% PC, 25% Mac, and 10% Linux.

Best offer from a publisher was $700,000 plus 15% royalties, which 2D Boy decided they could beat by going it alone.

No change in piracy rate between their game and a game with DRM. "Don't bother with DRM... it's a waste of time. Anybody who wants the game is going to find it on a BitTorrent site. We just don't see the point in trying to fight that."

A Steam 25% off sale quadrupled revenues.

 



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.