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Words Of Wisdom said:
Viper1 said:
Words Of Wisdom said:
senortaco said:

...The game boasts a battle system that allows over 100 monsters to appear on the screen at once.

At 10 frames per second.

Rogue Squadron II, a launch game on GC, boasted over 100 ships on screen at once with a few drops below 60 fps.  I'd like to think the Wii could do at least the same without dropping to 10 fps.

I never played RS2.  Was the level of detail on those ships adequate at all distances?  Simplistic AI?

I have this feeling that there's a level of exaggeration in that statement or that there's something missing from it.

The AI was simple with various groups moving in unison though there were dozens of groups and different ship types between Rebels and the Empire.

LOD shifted with depth but this is not aknock on RSII but a matter of being used in practically every 3D game since forever.

haxxiy said:

Are you sure of that? Because even the PC version was ported from the PS2.

100% positive that RE4 was based on the GC build.

 

 

 

 

 



The rEVOLution is not being televised