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Procrastinato said:
Grampy said:
HappySqurriel said:

In Noth America in their first week these games sold the following and ended up Million Sellers (or soon will be):

Resident Evil Umbrella Chronicles 76,535
Resident Evil 4: Wii Edition 70,880
Sonic and the Secret Rings 50,713
Shawn White Snowboarding: Road Trip 45,840
Call of Duty World at War 44,468
Lego Star Wars: The Complete Saga 40,831
House of the Dead 2&3 the Return 13,910

Now, I'm not claiming that MadWorld will be a million selling game ... but even core Wii games sell over time and it is foolish to look at a single Wii games sales in one week and in one market and claim that it is not selling.

Agreed, I even found more examples (previously posted at US weekly sales for March 14)

Of all 3rd Party Wii Platinum Sellers ONLY 27% sold more than 57K first week and they all had established names or franchises:

Platinum 3rd Party Games That Had Under 57K First Week (19)

Carnival Games sold 35K US first week - 3.19 M
Lego Star Wars 41K - 2.24 M
Decca Sports 23K - 1.72 M
Game Party 7K - 1.94M
My Sims 46K - 1.42 M
Rayman Raving Rabbids II 49K - 1.62 M
Raving Rabbids TV Party 40K - 1.28M
High School Musical Sing It 25K - 1.38M
Call of Duty WaW 44K - 1M
Sonic & Secret Rings - 51K 2.02M
We Ski 31K - 1.33M
Big Beach Sports 17K - 1.17M
Cooking Mama Cook Off 19K - 1.1 M
Shaun White Snowboard 46K - 1.03M
Tiger Woods 09 52K - 1M
Outdoor Challenge 7K - 1M
Ben 10: Protector of Earth 3k - 1M
Endless Ocean 18K - 1M
Smarty Pants 5K - 1.23M

Platinum 3rd Party Games That Had Over 57K First Week (7)
Mario & Sonic Olympic Games
Guitar Hero III
Guitar Hero WT
Rock Band
RE Umbrella Chronicles
Star Wars Force Unleased
Lego Indiana Jones
(All music or well known names and/or franchises)

GOT IT - I don't want to have to teach this class again.

 

You teach a class on generalization?  Cool.  Show us how many games under 57K in the first week didn't go platinum now.  In particular, cull all but the M rated ganes.

 

Why, what would that prove? Nobody is trying to make the claim that selling under 60K in the first week means success, but we're saying that it doesn't automatically mean failure. Successful Wii games don't have enormous starts, so you can't use this shortcut indicator anymore. (It's shortcut in that you make your conclusions before an appropriate amount of time has passed).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.