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Soriku said:

This may not just be a SO problem...but one thing's certain - game should've been multiplat from the start.

 

The game certainly would have sold more copies as a simultaneous release multiplat, but you have no way of knowing whether the financial return would have been worth it. Star Ocean 4 runs on a modified Infinite Undiscovery engine - an engine designed specifically for the 360, which financial assistance from Microsoft and technical assistance from feelplus. It was hard enough for them to get decent performance out of that engine - how much more time and money do you think it would take to build a PS3 version of the engine from the ground up? They certainly didn't have the manpower to have a PS3 version ready by that release date, so a simultaneous release would also have meant substantially delaying the release of the 360 version.

In addition to engine concerns, a simultaneous release would mean losing Microsoft's marketing support, not to mention the possibility of lost financial support (aka a moneyhat). So honestly, given the choice between keeping that financial/marketing support for a timed exclusive, or losing it and sitting on the finished 360 version while the PS3 engine is developed, are you so certain they took the wrong option?