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Stephlereff said:

It's boxing,one long round was silly and made the matches too short and easy.

The 3:00 clock for SPO moved in real-time. The 3:00 clock in PO moved crazy fast so the overall length wasn't much different. Plus, while I agree that SPO is a tad too easy on the whole, PO really isn't hard through the first 12 matches. The matches are easy, they're just dragged out cause of the round breaks.

That was by far the biggest flaw of Super Punch-Out!! not only was it easy to obtain but it was overpowered.

I think it was an improvement though, like I said, the game was a tad easy on the whole.

That was an inprovement but the time trial mode was kind of pointless,who could you show your score to? it should be in the sequel but i don't really care if it's not.

You miss the point that time trail was a way to (once unlocked) fight and master tactics against a specific fighter without having to reach them through the story mode.

Beating Mike Tyson or Mr.Dream own everything in Super Punch-Out in term of sense of reward.

I mean something different by "reward." I mean that you could land a super punch on an opponent and they could stand up at an 8 count but still manage to have a near full bar. It seemed random at times.