| tastyshovelware said
There are some issues that receive little notice because they are deemed "classic." For example, how the match is broken into 3 brief rounds instead of one long one. It's boxing,one long round was silly and made the matches too short and easy. The "super" meter in SPO is a big improvement over the "star" system. That was by far the biggest flaw of Super Punch-Out!! not only was it easy to obtain but it was overpowered. The sequel replaces the "continue" feature the ability to select any of the 4 circuits from the menu. Speaking of which, the original has 3 circuits with 11 opponents and 14 matches. The sequel has 4 circuits with 16 opponents with no repeats. It also adds a time trail mode. That was an inprovement but the time trial mode was kind of pointless,who could you show your score to? it should be in the sequel but i don't really care if it's not. SPO also feels more rewarding in the sense that if you bet down an opponent, that regenerate health accordingly after a knock down. The original feels random at times in this facet. Beating Mike Tyson or Mr.Dream own everything in Super Punch-Out in term of sense of reward. |







