By using this site, you agree to our Privacy Policy and our Terms of Use. Close
tastyshovelware said

There are some issues that receive little notice because they are deemed "classic." For example, how the match is broken into 3 brief rounds instead of one long one.

It's boxing,one long round was silly and made the matches too short and easy.

The "super" meter in SPO is a big improvement over the "star" system.

That was by far the biggest flaw of Super Punch-Out!! not only was it easy to obtain but it was overpowered.

The sequel replaces the "continue" feature the ability to select any of the 4 circuits from the menu. Speaking of which, the original has 3 circuits with 11 opponents and 14 matches. The sequel has 4 circuits with 16 opponents with no repeats. It also adds a time trail mode.

That was an inprovement but the time trial mode was kind of pointless,who could you show your score to? it should be in the sequel but i don't really care if it's not.

SPO also feels more rewarding in the sense that if you bet down an opponent, that regenerate health accordingly after a knock down. The original feels random at times in this facet.

Beating Mike Tyson or Mr.Dream own everything in Super Punch-Out in term of sense of reward.