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1337 Gamer said:
thats amazing but most of these people are not going to buy more than 1 or 2 games that you need to pay for. This isnt a fact but everyone i know that has one has only bought a few if any games. The free games are the ones that most people seem to get and thats why 30M units will not translate into huge $.

But i could be wrong has anyone noticed anything different? I dont hate /love the iphone im just posting what ive noticed

 

It's true that the attach rate is low, but cheap development and distribution still allow for enormous profit potential.

And then you can consider the growth potential of 30 million customers. People may not be paying much for software right now, but the hardware barrier is already out of the way. You just need to make something that people feel they have to have on their iPhone.

I said this in another thread. I don't think the iPhone/iPod Touch will ever directly compete with dedicated handheld gaming devices, but I do think that it will compete with them in some oblique way, like how PCs compete with consoles.



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