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It's a shame, but that's the way it is: there are tons of shooters out there, but the industry doesn't offer anything when it comes to big, beautiful, intelligent action/adventure games...

They should know there's at least 5 million Zelda lovers out there, but Okami is a proof that even the Zelda fans (and the ex, huge PS2 userbase) are not that curious and open-minded... so the financial risks are very high, as that kind of game, if well done, costs a lot of money...

It's a kind of luxury (time+money) that only one developper may easily afford: Nintendo...

For a small company, workin' on one or two games at the same time, it's really difficult... while Nintendo may afford it: they have so many games to be released that it doesn't matter if a huge game à la Zelda takes three or four years to be made, or has a one or two years delay needed for the extra polish and the mega lenght...

EA, Activision, Ubisoft could financially do it... but they will stick to the tastes of the average american kid with an average IQ... they keep it very (too) simple... same thing in many Hollywood blockbusters, btw...

Most devs don't care about the "prestige" of a great, "artistic", 50 hours long Zelda-like game, while for the same production costs, they could release three or four 10 hours long shooters... and that will (sadly) never change...



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."