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Thread got a bit sidetracked, but I think the original question about short term sales has been given reasonable answers again and again. I'm ready to bet about long term sales over 3.5M, based on the appeal of the game on the same people who bought the CoD games, its graphical appeal and its MP excellence.

And I sincerely expected more from Squilliam:

"It was also a game which was hyped out of this world for years. The controls could be considered a flaw which takes away from the sales of the game."
Old tripe. We know very well that the "hype" we knew about in the enthusiast gamer community did not transpire in the real word. Most customer first heard of KZ2 when its marketing started and magazines started reviewing it.
And the controls? Really? Again a lot of fuss among a vocal minority of the forum dwellers. Meanwhile the acceleration has been tweaked, some small wrinkles have been patched in MP, and lots of people seem to be happily playing online.

"If people in the real world don't convince their friends to buy the game then it may not be as significant and awesome as you think it is. Word of mouth is an excellent indicator of quality once the hype dies away."
Did you really just write that sales imply quality? And that word of mouth necessarily brings significant sales? In a single paragraph?
Plenty of awesome games didn't sell well, nor were they saved by the word of mouth.

I find it tiresome that depending on what favors the rhetorical position of the moment, sales and quality are alternatively confused or distinguished.

And @numonex: stop flaming. This thread is about Gears 1 and Killzone 2 launch sales. If you don't have anything to contribute, be quiet and don't add noise.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman