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Fei-Hung said: I think everyone hear has missed the point from arguing too much.
GEARS sold better since it had better marketing, less competition or none, was the 1st WOW game pushing next gen graphics, was made by a very well known developer with a solid reputation, was released during the holiday season and sold on a console which was home to fans of FPS.
You forgot to mention it was also an excellent and unique game.
The PS3 may have shit lots of shooters, but this doesn't transelate to its owners being FPS fans. If you look at the PS history, the owners have been more into action games, rpg's and platformers and generally speaking it has had a very varied userbase.
Theres no reason to say that the Xbox 360 doesn't have the same.
The XBOX sold to those who love shooters last gen and this gen and logically it would therefor sell and appeal more to the same userbase this gen.
Halo didn't have any better than a 33% attach rate, what did the other 67% buy?
KZ2 was made by a company many hadn't heard off, with a prequel that was average, to a userbase which in japan is not crazy over FPS, in Europe it's okay and in America has a smaller userbase, with less advertising, with more competition, during an economic crisis, with FPS fans within Sony arguing over controls feeling great to controls feeling wrong and the game being released after the holiday season.
It was also a game which was hyped out of this world for years. The controls could be considered a flaw which takes away from the sales of the game.
Considering these facts it is easy to see why KZ2 may not sell as well as Gears or Halo, but this doesn't make it a lesser game. As great as Gears or Gears2 are, if KZ2 was released as an MS Exclusive, it would have had a mega marketing campaign and would have possibly been released during the holiday season. The sales would have been very different!
Sales are one way to measure the impact of a huge mass market release. This isn't a niche game in a niche genre, its a game designed to maximise sales and therefore will be judge accordingly.
The bottomline is, the game may not innovate so much, but it has so much going for it, it doesn't need to. Those who don't own it are missing out just like those who haven't played gears are missing out. The sales will not stop games from being great, fanboys stating the game is less due to sales are the ones who are smaller or inferior for being non the wiser.
If people in the real world don't convince their friends to buy the game then it may not be as significant and awesome as you think it is. Word of mouth is an excellent indicator of quality once the hype dies away.
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