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RolStoppable said:
Legend11 said:
wfz said:

In regards to the first paragraph, I don't think you understand Rol's point. Those "casual" players won't be playing against us, but the money they're giving to developers by buying "casual" games is helping fund the risky "hardcore" games.

Second paragraph, what the hell? High Voltage begging for a publisher? Hahahahahhaa, that's one of the silliest things I've ever heard. They didn't want a publisher until they were close to finishing the game because they didn't want the publisher to get in the way of development. When they started searching around for publishers, they had quite a few publishers interested and wanting to pick the game up. They ended up choosing Sega, is that a problem that they didn't pick Nintendo? Rol never even said that Nintendo was saving hardcore gaming, he said that the "casual" players were saving it, so you're entire point is moot.

Did you even read the OP? You're not arguing his points at all.


I guess you must not have been around when IGN was basically begging publishers on High Voltage's behalf to take on The Conduit.

http://wii.ign.com/articles/924/924728p1.html

There, read it up. Looks like HVS had all the time they wanted to decide on a publisher.

 

http://wii.ign.com/articles/949/949610p2.html

"One of the major challenges that we discovered when moving forward with the project was that most publishers we spoke to had no (zero, less than zero, terribly less than zero) interest in seeing what we could do with higher-end graphics, tight gameplay, and integrated mechanics. "The Wii is not a hardcore market," and variations on that theme were common refrains.

Now, to say that we, as a company said "Eff 'em!" would be… well, actually, it would be pretty accurate. We knew there was risk, but many of us owned Wiis and really wanted something we could take home and play the ever-living-hell out of. This is not to say there were not moments of panic, or doubt, or all of those roiling emotions associated with the internal mental struggle that happens before you take the plunge, grab the girl, and plant one on her, hoping against hope that she won't slap you.

We started creating, building, and architecting a game from the ground-up with little-to-no outside direction. Now, we know some of you are thinking that this sounds awesome, and it was a very awesome thing, but let us tell you, it also comes with some healthy fear. As a company, we were investing our own dollars into a project without a guaranteed future… Hell, we had been explicitly told, by many companies, that it was a loser, it had no market, and none of the people that own a Wii would want it. So, while it was so truly awesome, in many ways, it was a big weight on the team's shoulders, and it was a big show of faith from the management of our company regarding the team making The Conduit. To say we bet the farm on this project may be an understatement, but then again, sometimes you just gotta roll that hard six.

We can't pinpoint the exact time that the fans, the press, and anyone who would listen, effectively became the project's "publisher," but it seemed to happen.