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RolStoppable said:
Rainbird said:
I think you are forgetting a small thing, namely making a game for multiple platforms.

Hardcore games are most certainly still a sustainable business, and saying it will be depending on the "casuals" is quite a stretch for as long as we don't know what the PS4/X720 are going to be like.

If it were easy to generate profits off of hardcore games on the HD consoles, third party publishers would be in better conditions than they are right now. Losses despite record revenues. That's something to think about.

I didn't say it was easy, I said it was sustainable, but you have to play it smart. EA learned this the hard way, and they have said that it was probably stupid to release a lot of their blockbusters alongside everyone elses blockbusters in the holiday season. They also only released Rock Band 2 on Xbox 360 in PAL, and at the same time said that Rock Band 2 was one of their titles selling below expectations last year, causing loss.

My point is, it's certainly doable. But saying it's Sony's and Microsoft's fault is pretty stupid, it's like saying that it's Nintendo's fault that "casual" games are selling well on the Wii compared to "hardcore" games. Nobody says you have to max out the hardware.