Phrancheyez - The problem I see is that the Wii has a better software attach ratio than the PS3, but has sold over twice the systems worldwide. As a developer, why would you support such a system with anything other than the short end of the multi-plat stick? The system (right now) is about as useful to 3rd parties as the Gamecube was last-gen...That's really not a great position to be in.
There are a lot of ways to look at the scenario. Microsoft can't loose their multi-plat support, since they seem to benefit more from it than Sony (more software sales via higher hardware attach ratios), so if Sony is unwilling to do anything to make developers happy, MS may move in and do 'something' - cheap timed exclusivity rights, promises of loans for DLC (ala TL&TD), special publishing rights via Microsoft, ect. Such steps could hurt Sony in a number of ways without securing exclusivity.
Also, I don't get the whole part of Microsoft making a fool of themselves with some of the games they've made exclusive. We can bicker all we want about their choices, but the fact remains that MS got the exclusives, and Sony did not. That's indicative of Microsoft having at least some sort of bargaining power with the developers - something Nintendo nor Sony have really tried to court this gen.
Back from the dead, I'm afraid.







