| AnarchyWest said: Resistance FOM and Ratchet&Clank had 2 years of development time...? does that make sense? |
Like I said in the OP, some devs are going to consider production and pre-production to not be the same thing. I'll bet, for these two games, 2 years was the production time, and they probably both spent about a year in pre-production (i.e. initial design, concept art, game engine layout). Usually the number of people involved in the pre-production phase is considerably smaller than the main production phase -- to the tune of < 1/4th (often much less) the number involved in the final phases of the project.
The R&C article mentioned that a good 30+ devs were shared with R:FoM. They were developed in parallel, obviously.







