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AnarchyWest said:
Resistance FOM and Ratchet&Clank had 2 years of development time...?
does that make sense?

 

Like I said in the OP, some devs are going to consider production and pre-production to not be the same thing.  I'll bet, for these two games, 2 years was the production time, and they probably both spent about a year in pre-production (i.e. initial design, concept art, game engine layout).  Usually the number of people involved in the pre-production phase is considerably smaller than the main production phase -- to the tune of < 1/4th (often much less) the number involved in the final phases of the project.

The R&C article mentioned that a good 30+ devs were shared with R:FoM.  They were developed in parallel, obviously.