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Kantor said:
madskillz said:
Why aren't exclusive DLCs fair? I think in the case of GTA IV and even Fallout 3, DLCs offered an advantage for the 360. It definitely helped boost sales, and based on the success of Lost and the Damned, even though MS couldn't get the game exclusively on the 360 or even a timed exclusive, the DLC made a world of difference, especially for gamers on the fence.

That's exactly the point. It's a cheap, underhanded way to make one version of a game superior to the other.

Here's my point - if you look at the PS2 versions of GTA, Vice City and San Andreas, they completely decimated the Xbox, as well as the NVidia lawsuit. However, even on the Xbox, it didn't sell anywhere near the same amount. Based on that, it's safe to say the exclusive move moved some serious hardware. Why? If you wanted to play GTA, you had to have a PS2. Sure, you could wait, but doggone - why?

That being said, MS knew that killed them and wanted to snap up tons of exclusives. However, R* and a few other devs were like 'Nah, we are going for the PS3 crowd too.' MS flashes some loot and asks for extra content and pays for it. That, in the world of business, is called an investment. It's really a gamble, but in the end, it paid off. It doesn't affect some gamers one way or the other, but it gives other gamers a moment of pause. They are like 'Dang, I can get extra content and keep the experience going.' It doesn't matter what MS does (as long as it's not illegal) to gain an advantage. It's business. And guess what? The moneyhatting is steadily moving consoles.

The Lost and the Damned is a good example. Yes, it takes place in Liberty City, but unlike Niko's tale, the entire island is open from the start of the game.

Last generation, where were the folks screaming unfair with the PS2 got Vice City Stories and Liberty City Stories and the Xbox got nada?

I think MS is very sore for how bad they lost last gen, and is really beating Sony with the same stuff they did last gen.