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dunno001 said:
Riachu said:
twesterm said:
Cut Scenes have their place in games but anything longer than a minute without player control is venturing into dangerous territory.

 

That's an exaggeration.  Even shooters like Gears of War 2 and Killzone 2 have have cutscenes that can go on for 5 minutes at a time.

 

 And he is correct in stating that it is dangerous. People allowed 1 minute, so they went for 3, then 5, now some are pushing more. They are removing interaction from the game, merging it ever so more with movies. And these "games" make for some very expensive movies...

This is very true, it's a slippery slope. One that the industry is gaining momentum in. Think of it in a developer standpoint, there's only so much you can do with gameplay. You can do alot more with cutscenes. With gameplay, you're restricted with what your game allows, what the engine allows. But with the cutscenes, you can create CGI-cutscenes that allow you to show action better than the actual gameplay. Halo Wars is a prime example, you'll never be able to see some of the CGI-battles you see in the actual game play.



Why must JRPG female leads suck so bad?