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WessleWoggle said:
Rainbird said:
Smeags said:
Khuutra said:
Rule of thumb is that being concise is better. That doesn't mean short, but it means there's no time wasted. No such thing as a long cutscene for the sake of length.

And don't just show me something that would be much cooler to play.

I'm with ya on this one Khuutra, especially on the latter part. It really does bug me when I see a cut scene that could have been much more fun to experience in game, where I could actually... you know... play it. QTE is a step in the right direction over just a plain ol' action packed cutscene (ex: Leon vs. Krauser knife fight in RE4), but even that feels dated compared to what we've accomplished through our software, hardware, and control methods thus far.

Interactivity is key, and in my video games, I'd like to see as much of it as possible. So developers, find a better way to work in and through your medium (good ex: audio diaries in Bioshock). The PS1 came out 14 years ago for Pete's sake.

 

While I agree that interactivity is key, and showing something in a cutscene that would have been more fun to play (DMC4 is a great example of this), I think the audio diaries in Bioshock are a very bad example.

Why have people recorded everything they thought aloud to themselves, and why are these diaries all intact and spread throughout Rapture. It makes no sense at all.

Personally, I would much rather have a cutscene that preserves the atmosphere, than something that brakes all the laws of logic and takes you out of the game by doing so.

Fuck logic and sense. It's a game.

Back in the SNES and NES days logic was usually no where to be found..

Anyways, when I played bioshock I didn't ever think the audio daries were unrealistic, because when playing video games I suspend all disbelief, that's what you're supposed to do.

 

Mindless fun, eh?

A game sets it's own boundaries, and when a game decides to have basis in reality and build upon it, then logic is by default a part of it.

You don't wonder about hearing voices (as in Stephen Fry telling you about neat little things you can do) in the middle of LittleBigPlanet, because it is within the boundaries the game has for it self. But if there was CGI cutscenes in LBP, they would likely strike you unfitting for the game, the game really wasn't build for that kind of thing.