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I generally don't mind cut scenes, but I do think they break the pace of the game and should be used with caution - the end of a level is a natural break-point, for example - and otherwise avoided as much as possible. Developers have tried shoe-horning "interactivity" into their more decadent use of cut scenes in the form of QTEs, but that's only a quick-fix and is still an intrusion compared to normal gameplay. Having moderate control over the camera like in Fable or DMC does not qualify as interactivity, either.