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jammy2211 said:
bardicverse said:

Correction - they haven't done it THUS FAR.

Remember, RE5 has been in development for approx 4 years now. Kind of big scale. Capcom didnt admit to ignoring the Wii until last year. Who is to say that they won't start doing exactly what I suggested after RE5 is launched? It might take another year or 2, but I wouldn't say it will NEVER happen, at least not this early. Sure, that's an optomistic answer.

The pessimisitc answer - Art director. The art director/producer may feel the "cinematic" flair of RE5 is best not to be reduced in any form, and refuses to do such. Artists are moody people, its best not to piss them off. So the art director may have thrown a sh*t fit upon being asked to scale anything down for a Wii version.

Most of the Capcom forum people that are employees tend to be bored PR people, who are out of the loop until end term marketing and hype. They dont know anything about engine specs either.

 

 I guess we'll see in time, albeit if it was really feasible to put these PS360 porjects on the Wii at all I'd be sure more companies would do it. Would it not be just as 'easy' for Square Enix to port FFXIII, or EA port Dead Space, or Capcom port Dead Rising (Rather then rebuild the whole game from scratch on the Wii with the RE4 engine).

 Your hyperbole made the whole thing sound like it could easily have been done ready for launch. Personally I think it'd make more sense to put all 3 to launch together if there was any plan to do it - can share the same marketing budget.

 Maybe if it's possible it'll become a trend for future developers? Seems like a short term investment to me though.

The difference in feasibility between SE and Capcom is that Capcom has an engine that works well on the Wii already (RE4). As stated, all you would have to do it get the art assets within size/memory limits for the Wii hardware. The engine is already proven to work well and look good. Wipe out the RE4 data, put in the redone RE5 data, and then you're done. Building an engine is the hardest part, making the game is comparitively easy.

Yeah, sorry if I was misleading, I didnt mean they'd have it ready for launch, not with how late in the pipeline they realized the Wii is a viable machine. Of course, as you said, it would make sense to have all 3 versions for launch, but if you were a CEO (thus, your main job was to MAKE money), would you say "we miscalculated the success of the Wii, oh well" or say "we miscalculated the success of the Wii. Expect to see RE5 on the Wii later down the road". With hundreds of thousands of people signing RE5 petitions for the Wii, its almost a guaranteed sale.  Just seems pigheaded to NOT do it.

Of course, Capcom is a dying developer as are most Japanese 3rd party devs. Western game developers are overtaking the market, and the Eastern ones are holding on to old traditions that no longer work in the changing industry.