In the OP MikeB refers to a well-known diagram of the 360's design which shows that its entire 512MB of RAM is connected to the GPU, and from there to the CPU, at 10.8 up/10.8 down. Is this not in fact the case? And if it is the case, is this not a significant disadvantage the 360's CPU faces, and in fact a greater bottleneck for the ENTIRE amount of memory than is true of HALF the amount of memory available to the RSX and Cell? It's therefore true that the 360's GPU will be able to utilize the entire amount of memory very quickly, but its CPU will not be able to utilize ANY of that memory at comparable speed.
Isn't this effectively putting the CPU's workload on the GPU? This is indeed a nifty trick, but it seems to be at the expense of putting extra work on the shoulders of the Xenos, and when the time comes that the GPU will be pushed to its limit just doing its ordinary duties (as will inevitably happen a few years down the road), the crutch will be pulled away, the technique will become useless/counterproductive, and you'll be facing the same bandwidth limitation. (Supposed bandwidth limitation? Either make your counterargument or concede the point please.)
Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.
"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia. Thanks WordsofWisdom!