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Entroper said:
Ishy said:
memba itz 729MHz (1.1 GHz) + 243 MHz ssj12, so it is double the GC...

You do some strange math.

Gamecube CPU = 485 MHz, GPU = 162 MHz.  Wii CPU = 729 MHz, GPU = 243 MHz (as far as we know).  Both are 50% faster clock speeds, you can't just add those together and get "double".  Of course, there are also other factors involved, as HappySquirrel pointed out.

CrashMan, you said you found the information you were looking for, care to link us to it?  :)  I think what you read said 16 stages, not pipelines.  The Flipper had 4 pipelines, and based on the die size of the Hollywood, it is believed that it may have 8 pipelines.  But if you have information that says otherwise, please share.

Analyzing the die size is kind of an inexact science in and of itself.  The Gamecube's GPU die was also the system chipset, including I/O, a DSP sound processor, and a memory controller.  Hollywood actually has two dies, one of which has the GPU, I/O, and memory controller, and the other containing the DSP and the 24 MB of internal memory (which corresponds to the Gamecube's 24 MB of system memory).


Here is one of the pages I read while information gathering:

http://wiiall.blogspot.com/2006/06/wii-gpu-has-nice-blendingshading.html

Wii Patent:

http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.htm&r=8&p=1&f=G&l=50&d=PTXT&S1=Nintendo.ASNM.&OS=AN/Nintendo&RS=AN/Nintendo

 There were a few others I found, but mostly through some tedious convoluted web linkage (google->blog->blog->source->source, etc) that I can't find at the moment.



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