| theRepublic said: I'm not really sure what to think about this thread. I'll start by saying that de Blob is a fresh take on the 3D platformer. Its play style is much better than the collect-a-thons that most 3D platformers turn into. Aside from Mario, I can't think of a better 3D platformer off the top of my head. As for the controls, I didn't like them at first, but once I realized that I was a blob of goo it made sense. You are not supposed to be agile like Mario. That said, once you get used to it, you can pull off some pretty sweet walls runs and wall jumps. The remote works just fine for jumping, and I love it for the attack. I can't believe that there are complaints about the time limit. There is plenty of time to beat each level, and there is extra time all over the place. I beat every level 100% without ever going over an hour and a half. I completed most levels with 30 or 40 minutes left on the clock. My one complaint about the game is that you cannot save mid-level. |
1) Are you kidding? Aside from painting everything, the entire game is a collect-a-thon. Styles, trees, raydians and others. The painting alone can be seen as 'collecting' because once you missed it you feel inclined to go back for it. Not that it's mandatory, but you just might as well get it instead of playing the entire level again to get 100%
2) If you totally skim through the level time is fine. Getting everything however totally eats away at your time.Unless you played the level a few times and know where everything is (and therefore have a lot of hours pumped into the game)
3) Glad to see you can spare that amount of time every sitting!
Dont get me wrong, I do believe the idea is fresh, I was a bit hooked at first but the flaws, to me,. just became more pronounced as you progressed. Couple that with me now having to do over an entire stage because i lost electricity really puts me off. There i was thinking good, i'm nearly done, I don't have to see this stage anymore thank god! Ah well.







