| KylieDog said: Does anyone really play games for high scores, and just scores? I'm talking offline here. Most games have removed score systems and I don't care because I've never looked at them. Unless there is some reward for getting a certains score, or some challenge from competing against otehrs online I don't see the point. Even if there is a reward I'll hit it once and never bother again. Madworld seems to be really short, with replay value being the scores. To me this game has no replay value at all. |
Its not about the score, not in the traditional sense. I think its about killing in the most creative way possible and people will be interested in doing that. Hopefully there is enough, if there wasn't IGN would have said it.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







