MaxwellGT2000 said:
<_< You really said that? It doesn't matter how powerful your hardware is if the drivers don't work with your graphics card. Example, DK has a stronger graphics card then I do, he tries to play Fallout 3 it crashes on him, he updates the drivers it works fine, Bethesta updates the game the game crashes again, however I have a weaker graphics card and not a single error has happened to me yet? Do I shrug off as the game has no issues? No... and OT this is console games we're talking about, the developers know the hardware they're working with and they know the limits. It's more excusible to have a game crash that has to work on many different cards and specs then it is for a game to crash when there's one console they develop it for and no difference in the hardware aside from some PS3's having BC and others not, plus the fact it's been in development for so long they could have done enough extensive bug testing to get many of these errors... but no you release a game people find bugs and you patch it, that's the way things work now...
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I know... this is why the bolded line is about hardware and the ones following is software. DK's issue had nothing to do with the hardware but the software. This is why some older games which require 32mbs of ram error with a message saying you dont have enough even though it shows you have 2GBs in the error message. The game isnt coded for the hardware.
As for your second paragraph, this is due to QA costs. Highering 100 people for QA testing is expensive for any company. Why do that when you higher 10 - 20, have them find the worst bugs and most common. Fix what you can. Ship off the final product and fix whats left if they hurt the overall game.










