| superchunk said: 1) My point was the xbox made it mandatory for home consoles and everyone doesn't strive to copy Dreamcast's version, however, they do with xbox. 2) Everyone hates friendcodes, Wii isn't popular because of its online capabilities. It is popular due to specific games and motion. If the online was more like xbox live, Wii would be nearly perfect AND have many more core gamers loving it. Every core gamer / teen I know that has switched back to 360 or hardly touches their Wii has its online as the primary reason.
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I disagree with point one. The Wii is most definitely NOT striving to emulate Live, it's trying to do its own thing. While the HD consoles are adopting the PC model of online gaming (not surprising, since that is what Live is), the Wii is trying to make online more "sociable," for lack of a better term.
If you want to connect with a person, both of you must exchange friend codes, increasing the chances that you actually have some real-world (or forum-based...) form of contact with that person before you can add each other/actually ID one another. The online chat is not a one-man headset, which ensures that online games will remain one-player per console, but a room-wide set that includes everyone. Heck, the Wii Speak channel is essentially a four-way speaker phone, permitting four groups to talk to one another.Even buying online games is more sociable on the Wii: you can gift games to another Wii, but only if both of you have exchanged numbers already (remember what a pain in the a** that was? 'Cause I do!). I'm sure that, as time goes on, the Wii's online system will further differentiate itself from the PC model as well.
Now, whether you LIKE the online system that the Wii is going for or not is a completely different story. I find it burdensome and clunky in a lot of ways, and it definitely feels like a work in progress. But the Wii is NOT trying to do what the Xbox has.







