Oyvoyvoyv said:
I started out liking RE4. Not a lot, but it was decent/good. And it was like that for a few hours, untill the enemies started getting new heads (or tentacles) whenever you kill them, and rising from the dead. All in all, you had to kill the same enemy 3 or 4 times, which is bloody annoying. That wasn't very hard, but it quickly became horribly boring.
Then there's the chainsaw guys... I really hate enemies that 1HKO you. Sure, it might be a challenge, but if you've played perfectly all the way up until that idiot, and then you mess up, you die instantly. It would have been ok if he was made like a boss too, but it's generally just "fire all your bullets at his head as quickly as possible".
... Essentially, I felt that the game requires incredibly little tactics. Shoot whoever is closest to you, and fire precisely. But I don't know... I guess I should have expected a "stupid" game when I bought a horror-shooter. |
I feel like I should defend Resident Evil 4 as I really like the game and have beaten it multiple times. You guys say the game is repetitive. This is true since it is a shooter game and almost every shooter game has the problem of feeling repetitive at times. I felt that RE4, however, somehow made each area have something unique that made you play it a little different that the area before. This is opposed to games like DOOM3, which was basically step #1: walk around. step #2: shoot at stuff.
It's hard to describe what makes RE4 feel non-repetitive for me, it just does.







