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The Nintendo fanboy reserves all the top slots for Nintendo systems. At least you're open about being biased!

Seriously though, nice list. I suppose Genesis could be crammed into the eighth slot, because it was the first attempt to make games "edgy," but otherwise my list would be the same as yours.

tehsage said:
thetonestarr said:

Also, the N64 belongs as well. First analog stick in console gaming? Force feedback? Four-player splitscreen? Console FPS transformation? Party gaming? The N64 was nothing but innovation, it seems like.

I believe the analog stick was implemented earlier, but I'm not certain.

Nah, there were plenty of joysticks before that, but none were digital.

Sharky54 said:
thetonestarr said:
Sharky54 said:
You do know that you cant just add something like that right? The console has to have the ability from the start. It may not be used. But every button and thing on a controller has to be mapped out already. Adding it later means nothing. I am speaking about rumble and analog sticks.

Yes, you can add it. Very simply. It's nothing to do with the console's abilities and everything to do with the game's acceptance of input. It's not a system hardware issue and 100% a game programming issue.

 

So explain to me why a 360 developer just doesnt make a motion controller and a game that works with it. Please do explain that to me.

One, you're wrong about the PlayStation doing those things first. I'm looking at Playstation controllers that had none of those features, dude. In fact, almost every system has new controllers released for it years after its debut...Almost all of them.

As to your 360 question, it's quite possible that they could (remember last year's pre-E3 talk?). They just choose not to. There's a laundry list of reasons for that, but suffice it to say that technical limitations aren't one of them.