The key to Wii development is making a game that is self-explanatory. This doesn't mean that the game has to be really stupid or anything, but your users have to have a good idea of what they're getting, and you have to target your target market well. You can't churn out a product with an identity crisis, like Zack and Wiki, with its attempt to appeal to children and to the point-and-click puzzle audience, alienating some of the former with its difficulty, and some of the latter with its "kiddie" visuals
The key is being laser-focused on your target audience, and having a name that is recognizable and explains what you're getting. That's what floated Game Party (otherwise totally unworthy shovelware), up to Platinum, that it was self-explanatory and cheap, easy to pick up for its target audience of the uber-casual gamer. Carnival Games did the same. Big names and focused advertising floated up stuff like RE:UC, RE4, and the House of the Dead titles.

Monster Hunter: pissing me off since 2010.







