http://www.1up.com/do/newsStory?cId=3173105
"Kasavin noted that the development suspension was due to the engineers decision to focus on getting the PC and 360 versions done and out the door (since they share such similar architecture). Once shipped, they then started examining, and then working on, the PS3 devkits until they were satisfied with the finished product. One interesting result is that the PS3 version technically looks better than the 360 version: Kasavin pointed out that the water effects, the general color palette, and even the general unit aesthetics, are more polished in comparison. To prove his point, he loaded up a scenario involving a Japanese secret weapon, which looked suitably awesome on a nice big HDTV.
While it might look a little bit better than its previous release, it controls pretty similarly. Most of your commands are placed on a circular menu conjured up by R2, with the face buttons relegated to basic selections, and special abilities activated via R1 and Square. Hitting L2 enlarges the mini-map, and lets you zip around extremely fast. It's another iteration on the control scheme present in earlier EA RTS titles like Battle for Middle Earth II and Command & Conquer 3, and one that does a decent job of balancing micro-management and console ease. An adept player, like Kasavin, can quickly select a group of units and direct them to use their crazy special attacks (like the attack dogs' bark, cryocopters' shrink ray, or tesla soldiers' EMPs) with just a few trigger and face button presses."
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I wasn't expecting EA to do this much with a delayed port, but it seems like they really got the hang of it. With all the extras in it, I might just get if I find it for cheap.
And because Gemma Atkinson is in it... 
EDIT:
http://ps3.ign.com/articles/959/959834p1.html
"Of course, one of the hazards that can erupt gameplay, particularly with RTS titles that migrate from the PC to the console, is that the titles can suffer from significant slowdown during major battles, as well as weaker visuals. Surprisingly, I didn't find that to be the case within the Ultimate Edition, which was quite striking considering that this was a large problem for the 360 version. However, the framerate appeared to be extremely stable regardless of the amount of destruction or enemies onscreen. This was highlighted during a mission for the Empire of the Rising Sun, where the player is in control of the Shogun Executioner, a gigantic mech with energy katanas. As it performed its special attack, explosions erupted around it without a single hesitation at all. What's more, I was told that the PS3 version received a few additional visual improvements, so environmental elements like cliff edges or water within the game looks much better in the Ultimate Edition than on the PS3."
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And no slow downs 







