| albionus said: I understand why Nintendo didn't reveal the specs prior to launch since the didn't want the same thing to happen to the Wii as happend to the DS (when the PSP's hype got doubled because it was 333MHz vs 66MHz). I agree though there's not reason not to release them now seeing as they're out in the open. http://forum.beyond3d.com/showthread.php?t=1086 That very old thread discusses the Flipper's shaders (starts about 4 posts down), basically they're older pre-DirectX GeForce 2 style. Presumably Hollywood uses the same format. |
Well, according to that thread, they're actually more flexible than NV2X, which is a DirectX 8 part. Fewer combiner ops, but the ability to do dependent texture fetches in the same rendering pass, and more stages in one pass. It sounds closest to pixel shader 1.4.







