DMeisterJ said:
So basically we should speculate on KZ2's costs? I see you're taking a page out of starcraft's book... x_x 60k is horrible. And then you name how it beat out VC, Fire Emblem, and Persona which have never been as big as Star Ocean has been. Don't try to compare apples and oranges. Star Ocean has been around forever and has a huge name, while all of those are niche game series. I said that Killzone 2 is tracking close to CoD: WaW for the first week that it's out, which means that it's in good company. I didn't say it'd be that good, or sell better than it, but for the ones crucifying it's first week sales, we should also crucify CoD: WaW's first week sales, which are comparable to this. |
60k opening for SO4 is a bomb? Provide me a link to SO3's first week sales in the US then. I'll gladly admit I'm wrong when you show me that. Otherwise, what games do we have from the PS2 mega-sales era that show exactly how their games had (or did not have) legs?
Now, for KZ2's budget:
- http://www.vg247.com/2008/02/27/killzone-2-budget-balloons-says-rumour/ - Reported 42m EUR budget
- http://threespeech.com/blog/2009/02/killzone-2s-ten-second-tv-teaser/ - 2 million pound UK advertising budget
Of course, I doubt what I've said will convince you. You already have it in your mind that KZ2 cost nothing, and was made for free by a love offering from Guerilla Games.
Back from the dead, I'm afraid.







