largedarryl said:
Although I kind of agree with you on this, but clearly many of Zelda's story, artwork, etc. decisions were based on deeper meanings. I'm actually mentioning the beauty of this is that none of the deeper story is fundamental to the enjoyment or progression of the games.
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I have to agree with largedarryl, especially with what you initially said-- and I don't think it's a case of people simply "finding" these undertones because they "want" them to be there. There are a lot of intentional mythological, moral, philosophical, and even religious references in Zelda games. Just because these themes occur in virtually all stories especially in the fantasy genre does not undermine their presence or validity.
Also, fairytales and mythological material do not serve Werekitten's argument very well. Entertainment value aside, fairytales and mythology existed for moral, religious, philosophical reasons. That's why they are so universal. That's why they recur over and over and over in stories, throughout human history. That's how symbols work. That's how "reading" a "text" in the form of a book, painting, film, or video game works.
Seriously, you can't tell me that we should overlook the themes of isolation, friendship, and alturism in Majora's Mask simply because these themes have appeared in too many other stories. The storyline may not be the main focus/purpose of Zelda games, but these elements are not just randomly thrown in the game to make things look cool. They are put in the game because they help strenthen the world, experience, point, and yes, the story of the game.







