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It all smacks of the same short-sighted development mindset that we used to see with PC developers towards consoles, if you ask me. Consoles always got bottom priority for ports, in every department (but especially in quality). I always found it funny that they declared consoles to be unprofitable business in light of the fact that they were basically putting in the absolute minimum of effort...

Funnily enough, a lot of those PC developers who took that attitude don't exist any longer. And the ones who continue to exist are most all making console versions of their games which are close to equal in quality to their PC versions.



Sky Render - Sanity is for the weak.