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Viper1 said:
mike_intellivision said:

From the Gamestop e-mail newletter:

Join the Elite, Non-Musical Squadron

When we thought "H.A.W.X." stood for "Hammer a Wild Xylophone," we could not figure out why Tom Clancy would be interested in a tribute to the late Tito Puente. Now that we know it means "High Altitude Warfare – Experimental Squadron," it makes sense that he'd be behind a futuristic flight-combat game. Ships for Xbox 360 and PS3 today, March 3. Ships for PC March 17. Look for the Wii version next spring. Order online or visit your local GameStop.

 

The question is posted in the subject -- why come out with a Wii version of Hawx one year after the other versions have been released?

Did Ubisoft get caught off-guard by the Wii's popularity? Or did they decide to make a cash in? 

And how much do these delays in releases (this is not the first) explain why Wii versions of multiplatform games explain why the Wii version often does not do as well as the others.

 

Ubisoft only finished the Wii version of the Tom Clancy game engine late last year so the delay with H.A.W.X. is due to that factor.

 

The game was conceived and began development back in late 2006 when the Wii version was never considered.  It wasn't until the Wii was a proven success did Ubisoft decide to port their Tom Clancy game engine to Wii and from then on out ALL Tom Clancy games will see a Wii release.

http://www.joystiq.com/2008/09/18/ubisoft-tom-clancy-will-appear-on-wii/

 

...

Is it okay if we keep on making up speculative crap? 'Cause it's kinda fun...

Actually, I'm glad to hear this. The Wii version might lose some features from the HD version, but at least it shouldn't be a total steamer. My Wii needs a decent flight sim.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.