ramses01 said:
We are using the same number. ~100k for unloaded FTEs (i.e. salary, taxes, bennies, and stuff). However, it would be at least 50% more fully loaded, so 150K fully loaded, which is the number I was using. Fully loaded is things like computers, office space, software licenses, management overhead, infrastructure, etc.
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Thats interesting, I may be wrong here then. I was using the 100k figure to include everything.
I just googled up this, so yes I am wrong here. My figure probably only applies to entry level artists/programmers etc as salaries/benefits would rise substantially with experience.
http://gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?page=1
Can you share any more information on the total cost per developer from a corporate costing perspective?
Tease.







